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	<description>deep_sky studies game development</description>
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		<title>Game Engine/Middleware Today</title>
		<link>http://deepskystudios.wordpress.com/2010/11/20/game-enginemiddleware-today/</link>
		<comments>http://deepskystudios.wordpress.com/2010/11/20/game-enginemiddleware-today/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 15:12:08 +0000</pubDate>
		<dc:creator>deepskystudios</dc:creator>
				<category><![CDATA[Game Development]]></category>

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		<description><![CDATA[Kemarin baru mendapat beberapa berita tentang kondisi dunia game engine/middleware saat ini. There is good news and bad news. :( Biasanya saya pilih berita buruk dulu. 1. Torque, game engine yang dibuat oleh InstantAction (sebelumnya bernama GarageGames), sedang dijual. Nope, bukan license buat enginenya, but the whole damn thing. Singkatnya IntantAction bangkrut, tutup, merumahkan hampir [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepskystudios.wordpress.com&amp;blog=2884682&amp;post=449&amp;subd=deepskystudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Kemarin baru mendapat beberapa berita tentang kondisi dunia game engine/middleware saat ini. There is good news and bad news. :( Biasanya saya pilih berita buruk dulu.</p>
<p>1. <a href="http://en.wikipedia.org/wiki/Torque_(game_engine)">Torque</a>, game engine yang dibuat oleh InstantAction (sebelumnya bernama GarageGames), sedang dijual. Nope, bukan license buat enginenya, but the whole damn thing. Singkatnya IntantAction <a href="http://www.develop-online.net/news/36370/Torque-for-sale-as-InstantAction-collapses">bangkrut</a>, tutup, merumahkan hampir 30 staffnya, hanya tiga bulan sejak rilis game GuitarHero+Facebook mereka. Yang lebih membuat saya sedih karena baru pagi ini saya mencoba game online-third-person-shooting<a href="http://www.gamedevid.org/forum/showthread.php?t=9598"> buatan anak Indonesia</a>, <a href="http://www.steamops.com/">SteamOps</a>. Dengan 11 developer, sejak 2009, dan ya, mereka menggunakan Torque. :( Semoga ini tidak mengganggu proses development game mereka.<br />
2. <a href="http://en.wikipedia.org/wiki/Gamebryo">Gamebryo</a>, juga dijual. Yes, the whole damn thing. Perusahaan pembuatnya, Emergent, bangkrut karena sudah <a href="http://www.next-gen.biz/news/gamebryo-engine-up-for-sale">mengalami kerugian lebih dari 30juta USD</a> sejak 2005. Gamebryo adalah engine yang dipakai dalam membuat game-game seperti Oblivion, Fallout 3, Warhammer Online, Civilization IV, Epic Mickey, dan Fallout: New Vegas. Sad. Very sad. </p>
<p>But the good news is, Unity3D is getting stronger. Dalam setahun terakhir:</p>
<ul>
<li>jumlah developer yang menggunakan Unity3D meningkat 20 kali lipat, </li>
<li>1000+ game di iOS, dengan 17 lebih masuk top 10 games, dan 15% dari semua top selling games</li>
<li>20 games di Android, 13 diantaranya juga ada di iOS. Penjualan license Android 1/3 penjualan license iPhone</li>
<li>sudah bisa membuild game untuk xbox360 dan ps3, tunggu saja peluncuran gamenya di tahun depan</li>
<li>kerja sama dengan berbagai perusahaan besar, termasuk google dengan chrome native code-nya</li>
<li>and the list goes on&#8230;</li>
</ul>
<p>Informasi ini sebagian besar saya ambil dari <a href="http://unity3d.com/unite/keynote-video">keynote specch</a> CEO Unity3D di Unite 2010, konferensi developer Unity3D.</p>
<p>So thats it. Sekilas tentang kondisi dunia game engine/middleware saat ini. Semoga bermanfaat.</p>
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		<title>Read n&#8217; Digest 25 Juni 2010</title>
		<link>http://deepskystudios.wordpress.com/2010/06/25/read-n-digest-25-juni-2010/</link>
		<comments>http://deepskystudios.wordpress.com/2010/06/25/read-n-digest-25-juni-2010/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 03:03:27 +0000</pubDate>
		<dc:creator>deepskystudios</dc:creator>
				<category><![CDATA[Read n&#039; Digest]]></category>
		<category><![CDATA[babysittong mama]]></category>
		<category><![CDATA[civilization V]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[indonesia]]></category>
		<category><![CDATA[Studio Ghibli]]></category>
		<category><![CDATA[zombies on your lawn]]></category>

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		<description><![CDATA[Read n&#8217; Digest 25 Juni 2010: It&#8217;s a baby! No, it&#8217;s a Wii controller! No, it&#8217;s the Babystting Mama controller for Wii! [Game Ads] Ada iklan menarik tentang game Sid Meier&#8217;s Civilization V, yang bersetting di sebuah grup rehabilitasi kecanduan Civilization bernama Civanon. [Facebook] Bahasa Indonesia menjadi bahasa ke-5 yang paling banyak digunakan sebagai bahasa [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepskystudios.wordpress.com&amp;blog=2884682&amp;post=447&amp;subd=deepskystudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Read n&#8217; Digest 25 Juni 2010:
<ol>
<li>It&#8217;s a baby! No, it&#8217;s a Wii controller! No, it&#8217;s <a href="http://www.joystiq.com/2010/06/17/here-it-is-the-babysitting-mama-controller/">the Babystting Mama controller for Wii</a>!
<div align="center"><img style="max-width:800px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/babysittingmama616.jpg" /></div>
</li>
<li>[Game Ads] Ada <a href="http://kotaku.com/5569527/civilization-addiction-is-as-real-as-this-trailer-suggests">iklan menarik tentang game Sid Meier&#8217;s Civilization V</a>, yang bersetting di sebuah grup rehabilitasi kecanduan Civilization bernama Civanon.</li>
<li>[Facebook] <a href="http://www.insidesocialgames.com/2010/06/22/seven-languages-grow-three-hold-steady-on-facebook-for-june-2010/">Bahasa Indonesia menjadi bahasa ke-5 yang paling banyak digunakan sebagai bahasa default Facebook</a>. Yang pertama adalah English, lalu menyusul Spanish, French, dan Turkish. Jadi kalau mau membuat game Facebook internasional, bersiaplah untuk mempelajari bahasa-bahasa tadi. :D
<div align="center"><img style="max-width:800px;" src="http://www.insidefacebook.com/wp-content/uploads/2010/06/FacebookTopTenLanguagesJune2010-500px.png" /></div>
</li>
<li>[Masih Facebook] Ada <a href="http://gold.insidenetwork.com/facebook/2010/06/24/inside-the-numbers-facebooks-third-largest-country-indonesia-uses-english-heavily/">artikel tentang pengguna Facebook Indonesia</a>, dimana 21,5% pengguna Facebook di Indonesia menggunakan bahasa Inggris, dan sebagian besar (43,7%) ada di range umur 18-25 tahun. FYI, Indonesia adalah negara terbesar ke 3 di Facebook, dan hampir menyusuk UK di posisi kedua.
<div align="center"><img style="max-width:800px;" src="http://www.insidefacebook.com/wp-content/uploads/2010/06/Facebook-Languages-by-Country-Indonesia-July-2010-500-px.png" /></div>
<div align="center"><img style="max-width:800px;" src="http://www.insidefacebook.com/wp-content/uploads/2010/06/Facebook-Languages-English-in-Indonesia-by-Age-500-px.png" /></div>
</li>
<li>[Game Engine] <a href="http://www.develop-online.net/news/35226/Konami-licenses-Unreal-Engine-3-for-Saw-2">Konami membeli lisensi Unreal Engine 3 untuk membuat Saw 2</a>. Ini adalah kali kesembilan developer Saw 2, Zombie Studios, untuk melisensi Unreal Engine 3.</li>
<li>Game dari Level-5 dan Studio Ghibli, Ni no Kuni, selain akan dibuat untuk NDS, juga akan dibuat untuk PS3. Ada screenshot dan videonya di <a href="http://kotaku.com/5571557/see-the-trailer-for-ghiblis-ps3-game">sini</a>.</li>
<li>[Game OST] Zombies on your Lawn. <a href="http://www.youtube.com/watch?v=OqpMFsnN7hM&amp;feature=player_embedded#at=35">Live version by Laura Shigihara</a> :D</li>
</ol>
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		<title>Read n&#8217; Digest 24 Juni 2010</title>
		<link>http://deepskystudios.wordpress.com/2010/06/24/read-n-digest-24-juni-2010/</link>
		<comments>http://deepskystudios.wordpress.com/2010/06/24/read-n-digest-24-juni-2010/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 05:14:11 +0000</pubDate>
		<dc:creator>deepskystudios</dc:creator>
				<category><![CDATA[Read n&#039; Digest]]></category>

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		<description><![CDATA[Read n&#8217; Digest 24 Juni 2010: OnLive, cloud-based-gaming service, sudah resmi diluncurkan hari Kamis, 17 Juni 2010. Dengan 4.95USD perbulan, pelanggan bisa bermain game high-end tanpa harus memiliki hardware-hardwarre tercanggih untuk memainkannya. Jika tidak memiliki komputer, pelanggan harus membeli set-top-box untuk memainkan OnLive di TV. Game dapat dibeli atau disewa, dengan harga mulai 5 sampai [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepskystudios.wordpress.com&amp;blog=2884682&amp;post=445&amp;subd=deepskystudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Read n&#8217; Digest 24 Juni 2010:
<ol>
<li><a href="http://www.maximumpc.com/article/news/onlives_cloudgaming_service_launch_thursday">OnLive, cloud-based-gaming service, sudah resmi diluncurkan hari Kamis</a>, 17 Juni 2010. Dengan 4.95USD perbulan, pelanggan bisa bermain game high-end tanpa harus memiliki hardware-hardwarre tercanggih untuk memainkannya. Jika tidak memiliki komputer, pelanggan harus membeli set-top-box untuk memainkan OnLive di TV. Game dapat dibeli atau disewa, dengan harga mulai 5 sampai 59 USD.</li>
<li>[statistic] <a href="http://www.gamasutra.com/view/news/28988/TopGrossing_iTunes_Apps_FIFA_World_Cup_Trumps_Angry_Birds_Guitar_Hero.php">Daftar top 10 iPhone dan top 10 iPad games untuk minggu ini</a>. Top 3 iPhone: <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/fifa-world-cup/id368765819?mt=8">FIFA World Cup</a>, <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8">Angry Birds</a>, dan <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/guitar-hero/id374801345?mt=8">Guitar Hero</a>; Top 3 iPad: <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/scrabble-for-ipad/id363306776?mt=8">Scrabble for iPad</a>, <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/plants-vs-zombies-hd/id363282253?mt=8">Plants vs Zombies HD</a>, dan <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://itunes.apple.com/us/app/real-racing-hd/id363998989?mt=8">Real Racing HD</a>.</li>
<li><a href="http://www.joystiq.com/2010/06/16/xbox-360-slim-17-smaller-than-original-incapable-of-rrod-ing/">XBox 360 Slim 17% lebih kecil dan tidak mungkin terkena RROD</a> (red-ring-of-death), karena kalau rusak sekarang lampunya berkedip hijau (katanya). :D <a href="http://www.joystiq.com/2010/06/22/new-xbox-360-shuts-down-before-overheating/">Dan ada fitur autoshutdown kalau overheating</a>.
<div align="center"><img style="max-width:800px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gam360killswitch530.jpg" /></div>
</li>
<li>Microsoft tidak akan masuk pasar 3D gaming (stereoscopic 3D) dalam waktu dekat, karena <a href="http://www.joystiq.com/2010/06/21/microsoft-waiting-for-more-3d-adoption-before-joining-the-race/">masih ingin melihat perkembangan penggunaan 3D gaming</a>. Microsoft sekarang lebih fokus ke input 3D dengan Kinect, bukan 3D display seperti Nindendo dengan 3DSnya.</li>
<li><a href="http://kotaku.com/5569314/prince-of-persia-now-biggest-gaming-movie-of-all-time">Prince of Persia: Sands of Time menjadi video game movie terlaris sepanjang masa</a> dengan keuntungan hampir 300 juta dolar. Menggunguli pemegang gelar sebelumnya, Tomb Raider yang menghasilkan 274 juta dolar.</li>
<li>Toru Iwatani, yang membuat Pac-Man <a href="http://kotaku.com/5569439/secret-pac+man-drawings">memperlihatkan dokumen rahasia yang merupakan rancangan Pac-Man pertama</a>, yang sudah berumur 30 tahun.
<div align="center"><img style="max-width:800px;" src="http://cache.gawkerassets.com/assets/images/9/2010/06/500x_iwatani_originals_detail1.jpg" /></div>
</li>
<li><a href="http://www.edge-online.com/news/3ds-in-all-%E2%80%9Cmajor-markets%E2%80%9D-by-march-31-2011">Nintendo 3DS akan dirilis 31 Maret 2011</a>. Harganya sekitar $249-$299.</li>
<li>Game dengan model bisnis <a href="http://en.wikipedia.org/wiki/Freemium">Freemium </a>sudah masuk ke Playstation Network, <a href="http://kotaku.com/5569548/playstation-network-gaming-gets-freemium-title">Bakumatsu Revolution</a>, game roguelike dengan gamemplay sekitar 10 jam. Game utamanya akan dirilis gratis, sedangkan item khusus atau quest-quest tambahan dihargai sekitar $1-$4.
<div align="center"><img style="max-width:800px;" src="http://cache.gawkerassets.com/assets/images/9/2010/06/500x_revotop.jpg" /></div>
</li>
<li>[Statistics] Tahun lalu orang US <a href="http://www.edge-online.com/news/npd-us-game-spend-was-1525b-in-2009">menghabiskan 15,25 milyar dolar untuk video game</a>, dan <a href="http://www.gamasutra.com/view/news/29069/Study_Americans_Spent_168M_On_Mobile_Virtual_Goods_Last_Year.php">menghabiskan 168 juta dolar untuk virtual item</a>.</li>
<li>[Social Games] FrontierVille <a href="http://www.gamasutra.com/view/news/29072/Zyngas_FrontierVille_Hits_5_Million_Daily_Users.php">mencapai sekitar 5 juta pemain harian</a> sejak dirilis 9 Juni yang lalu.</li>
</ol>
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		<title>Read n&#8217; Digest 15 Juni 2010</title>
		<link>http://deepskystudios.wordpress.com/2010/06/15/read-n-digest-15-juni-2010/</link>
		<comments>http://deepskystudios.wordpress.com/2010/06/15/read-n-digest-15-juni-2010/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 02:06:20 +0000</pubDate>
		<dc:creator>deepskystudios</dc:creator>
				<category><![CDATA[Read n&#039; Digest]]></category>
		<category><![CDATA[assassins creed brotherhood]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[microsoft kinect]]></category>
		<category><![CDATA[samurai]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[xbox 360 slim]]></category>

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		<description><![CDATA[Read n&#8217; Digest 15 Juni 2010: Microsoft punya kabar baik dan kabar buruk: Kabar baiknya, XBox 360 Slim sudah dirilis, dengan WiFi, 250Gb hard drive, dan katanya lebih silent. Yang jelas bentuknya lebih keren :D Kabar buruknya, semua hal tentang Microsoft Kinect (nama resmi Project Natal): Launchingnya unik? (baca: Cirque de Soleil), technology free (baca: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepskystudios.wordpress.com&amp;blog=2884682&amp;post=443&amp;subd=deepskystudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Read n&#8217; Digest 15 Juni 2010:
<ol>
<li>Microsoft punya kabar baik dan kabar buruk:
<ul>
<li>Kabar baiknya, <a href="http://www.develop-online.net/news/35135/XBOX-New-360-slim-confirmed-detailed">XBox 360 Slim sudah dirilis</a>, dengan WiFi, 250Gb hard drive, dan katanya lebih silent. Yang jelas bentuknya lebih keren :D 
<div align="center"><img style="max-width:800px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kineticslimxbox360.jpg" /></div>
</li>
<li>Kabar buruknya, semua hal tentang Microsoft Kinect (nama resmi Project Natal):
<ul>
<li><a href="http://kotaku.com/5562288/cirque-performance-a-pitch-not-just-for-natal-but-games">Launchingnya unik</a>? (baca: Cirque de Soleil), </li>
<li><a href="http://www.joystiq.com/2010/06/14/kinect-debut-event-recap-featuring-cirque-du-soleil-and-led-pon/">technology free</a> (baca: tidak boleh ada kamera), 
<div align="center"><img style="max-width:800px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/poncho530.jpg" /></div>
</li>
<li><a href="http://kotaku.com/5562492/what-are-we-forced-to-wear-to-see-the-xbox-kinect">harus pake baju bodoh</a>, 
<div align="center"><img style="max-width:800px;" src="http://cache.gawkerassets.com/assets/images/9/2010/06/500x_totilo_in_blue.jpg" /></div>
</li>
<li><a href="http://www.youtube.com/watch?v=JOKCjFyDTq8&amp;feature=player_embedded">video demonya</a> lame, 
<div class="youtube-video">  <span style="text-align:center; display: block;"><a href="http://deepskystudios.wordpress.com/2010/06/15/read-n-digest-15-juni-2010/"><img src="http://img.youtube.com/vi/JOKCjFyDTq8/2.jpg" alt="" /></a></span>   </div>
</li>
<li><a href="http://kotaku.com/5562462/dont-these-kinect-games-sound-awfully-familiar">gamenya yang mirip dengan game di console lain</a> (baca: Kinect Sports)</li>
</ul>
</li>
</ul>
</li>
<p>
<li><a href="http://kotaku.com/5562704/assassins-creed-brotherhoods-e3-trailer">Trailer Assassin Creed Brotherhood</a> nampak menjanjikan sekali. Tapi di sisi lain, <a href="http://www.develop-online.net/news/35123/Has-Assassins-creator-defected-to-THQ">Patrice Désilet, pembuat Assasin Creed franchise keluar dari Ubisoft</a> karena &#8216;Creative Break&#8217;dan pindah ke THQ.</li>
<li>Ada <a href="http://vimeo.com/11450291">video trailer film &#8216;Samurai&#8217;</a> yang menggunakan Unreal Engine untuk menghasilkan semua environment dan efect dalam film. <a href="http://www.joystiq.com/2010/06/13/gears-of-war-art-director-makes-an-unreal-movie-pitch/">Trailer tersebut dibuat oleh Jerry O&#8217;Flasherty</a>, art director Epic Games dalam Gears of Wars.</li>
<li>Ada <a href="http://www.indiegames.com/blog/2010/06/why_the_eufloria_developers_ch.html">artikel menarik</a> tentang PSN (PlayStation Network) dan kenapa beberapa Indie Game developer merilis game mereka di platform tersebut.</li>
</ol>
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		<title>Read n&#8217; Digest 10 Juni 2010</title>
		<link>http://deepskystudios.wordpress.com/2010/06/11/read-n-digest-10-juni-2010/</link>
		<comments>http://deepskystudios.wordpress.com/2010/06/11/read-n-digest-10-juni-2010/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 02:04:56 +0000</pubDate>
		<dc:creator>deepskystudios</dc:creator>
				<category><![CDATA[Read n&#039; Digest]]></category>
		<category><![CDATA[linden labs]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[zynga]]></category>

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		<description><![CDATA[Read n&#8217; Digest 10 Juni 2010: Walau maih di masa penurunan pengguna aktif bulanan, Zynga merilis game baru, FrontierVille. Dengan tema pionir yang mengambil tanah liar di antah berantah dan membuat pemukiman disana. Dengan gameplay farming, building, exploration, dan discovery. Terkait social game, top spender untuk virtual goods adalah Saudi Arabia, United States, Canada,dan England [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=deepskystudios.wordpress.com&amp;blog=2884682&amp;post=442&amp;subd=deepskystudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Read n&#8217; Digest 10 Juni 2010:
<ol>
<li>Walau maih di masa penurunan pengguna aktif bulanan, <a href="http://www.insidesocialgames.com/2010/06/09/zynga-heads-out-west-for-its-latest-release-frontierville/">Zynga merilis game baru, FrontierVille</a>. Dengan tema pionir yang mengambil tanah liar di antah berantah dan membuat pemukiman disana. Dengan gameplay farming, building, exploration, dan discovery.</li>
<li>Terkait social game, <a href="http://www.insidesocialgames.com/2010/06/10/super-whales-spend-money-virtual-goods/">top spender untuk virtual goods</a> adalah Saudi Arabia, United States, Canada,dan England</li>
<li>[Game Audio] Game Medal of Honor terbaru <a href="http://www.develop-online.net/news/35074/Biggest-gun-recording-attempt-in-Medal-of-Honor">menggunakan lebih dari 80 mic untuk rekaman suara tembakan</a>, yang disebar hingga 5 km.</li>
<li>Dragon Quest mengalahkan Final Fantasy sebagai game Square Enix favorit, <a href="http://kotaku.com/5559012/what-is-your-favorite-square-enix-series">dari polling yang diadakan di Jepang</a>.</li>
<li>Making games is hard. Valve. (Baca: <a href="http://kotaku.com/5559281/portal-2-delayed-to-2011-but-valve-has-a-good-reason">Portal 2 diundur jadi 2011</a>)
<div align="center"><img style="max-width:800px;" src="http://cache.gawkerassets.com/assets/images/9/2010/06/340x_valve.jpg" /></div>
</li>
<li>[Crunch Mode] Menurut riset terhadap 25000 pegawai IBM, <a href="http://lifehacker.com/5557044/working-from-home-reduces-anxiety-about-long-hours">bekerja dari rumah dapat mengurangi stress</a>. Dari yang 38 jam seminggu yang sudah mulai membuat stress, menjadi 57 jam (termasuk kerja di rumah) tanpa diganggu stress tersebut. Hal yang sama mungkin dapat diterapkan di game dev.</li>
<li>Linden Labs, pembuat Second Life <a href="http://www.edge-online.com/news/second-life-creator-to-cut-30-of-staff">memecat 30% staffnya</a>. Ternyata pemecatan besar-besaran masih menjadi trend di luar sana.</li>
</ol>
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